CarMania – RocketLeague Prototype In Unreal Engine 4

This game is a rapid prototype of the famous game Rocket League. The target was to create a Rocket League clone with some additional power ups and get a feeling for the Unreal Engine 4 (UE4). The features comprise a in game menu system, three power up types, physical believable car, jumping, particle effects, a closed arena having glass to see the foliage outside. All features will be in detail further below.

  • Timespan: 30 hours
  • Technologies: Unreal Engine 4.9.2
  • Platform: Windows

In-Game Menu

CarMania_MainMenu

The starting screen looks like the picture depicted above. Four buttons provide you a selection with how many players the local multilayer should start (not fully implemented – always starting with 4). However, the About will redirect to another screen showing the contributers, where we can then navigate back to this menu screen.

Explosion

 

CarMania_Explosion

When cars are touching, one is always exploding. No collision resolving is done, because that contradicts the idea in UE4 that you either have a no collision or a collision. At least, that was my quick solution.

Nonetheless, only that car is exploding, which has the higher velocity. The other car is exploded and respawned to the latest starting position.